Advanced Modeling, Rendering, and Animation

(GV14 and M074)

Jan Kautz, Anthony Steed, Tim Weyrich

Teaching Assistants: James Tompkin

Course Structure

 

Topic/Slides

Hours

Lecturer

Date

Reading (numbers refer to chapters in Slater et al., From realism to real time)

Week 1

Introduction to Colour

2

TW

11-Jan

4

 

High Dynamic Range Images

1

TW

14-Jan

3,22

Week 2

(cancelled)

??

 

18-Jan

3,22

 

Revisiting the Radiance Equation

1

JK

21-Jan

 

Week 3

Path Tracing

2

JK

25-Jan

 

 

Photon Mapping

1

JK

28-Jan

 

Week 4

Hierarchical Radiosity, Instant Radiosity, Light Cuts

2

JK

1-Feb

15, Radiosity and Global Illumination, Sillion-Puech,  Morgan Kaufmann Publishers, 1994

 

Precomputed Radiance Transfer

1

JK

4-Feb

 

Week 5

(cancelled)

2

JK

8-Feb

SIGGRAPH 2005 Course

 

Texture generation and Texture mapping

1

AS

11-Feb

18-19

Week 7

Realistic Materials, BRDF Measurements,Bidirectional Texture Functions, Translucency

2

JK

22-Feb

 

Graphics Processing Units

1

AS

25-Feb

 

Week 8

Graphics Processing Units

Acceleration Techniques

2

AS

1-Mar

 

 

Keyframe Animation

1

TW

4-Mar

 

Week 9

Visibility Culling

2

AS

8-Mar

http://www.cs.princeton.edu/~funk/sig93.pdf http://research.microsoft.com/~hoppe/pm.pdf

 

Image-Based Rendering

1

AS

11-Mar

 

Week 10

Physics, Particles and Mass-Spring Systems

2

TW

15-Mar

 

 

Behavioural Animation

1

TW

18-Mar

 

Week 11

Further Curves and Surfaces

2

TW

22-Mar

 

 

Human Body Animation

1

TBA

25-Mar

 

Reading

The reading column above refers to chapters from

Mel Slater, Anthony Steed and Yiorgos Chrysanthou: Computer Graphics and Virtual Environments: From Realism to Real-Time
except where otherwise stated.

Students will be expected to do additional reading, including papers referenced in the book chapters.

Objectives

By the end of this course students should have a firm understanding of advanced rendering techniques, including global illumination techniques, methods for real-time graphics, and image based approaches. Students will also be able to understand techniques for advanced modeling, including constructive solid geometry and B-Spline techniques. Finally students will have an introduction to physical and character-based animation techniques.