Current Projects
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Immersive Virtual Environments Lab
A series of projects that utilises our ReaCTor system installed during 1999-2000. >> view site. |
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Presenccia
Research encompassing sensory enhancement,
Neuroscience, Cerebral-Computer Interfaces and Applications.
>> view
site. |
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Equator: Mixed Reality
Exploring the physical-digital interfaces.
At UCL we concentrate on the digital city. >> view site. |
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Empathic Avatars
Research on avatars that accurately represent the emotional state of their user. >> view site. |
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Past Projects
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Presencia
Studies of Presence across different senses. >> view site. |
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CREATE (IST-2001-34231, 2002 - 2005)
Constructivist Mixed Reality for Design, Education, and Cultural Heritage. >> view site. |
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PUREFORM
The Museum of Pure Form. >> view site. |
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VR in Psychotherapy for Social Phobias
To reproduce situations which tend to induce social anxiety for some people, as part of a process of therapy. >> view site. |
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Virtual Light
Exploration of a paradigm to provide real-time walkthrough of globally illuminated scenes. >> view site.
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EnvESci
Advanced Grid Interfaces for Environmental e-Science. >> view site. |
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React/Interact
Interaction interfaces for the ReaCTor. >> view site.
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The Virtual Playground
A study of interactivity in virtual learning environments. >> view site. |
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Collaboration in Tele-Immersive Environments
Internet2 is used to maintain shared virtual environments between UCL, UNC and MIT. >> view site. |
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Prometheus - Realtime Cloth Simulation
The Prometheus 3D Virtual Reality broadcast studio platform is being researched and developed by a consortium including the BBC and British Telecom. >> view site.
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Virtual Clothing
To produce real-time clothing deformations for clothes draped over a virtual body. >> view site.

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Densely Populated Urban Environments
To populate the sterile virtual cityscapes that are appearing in increasing numbers from labs and companies around the world, with tens of thousands of virtual people. >> view site. |
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Task Performance with Immersion
To assess performance in a modelling task as a function of the level of immersion. >> view site. |
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Acting in VR
To assess the extent to which professional actors can successfully use shared VEs to rehearse, although physically separate from one another. >> view site. |
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COVEN
Collaborative Virtual Environments.>> view site. |
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