Home Admissions Students Alumni Research Business People Help
Search the Computer Science site
| Getting Here |
| Contact |


people
projects
activities
publications
events
resources



UCL-CS Home
 


Current Projects

 

Immersive Virtual Environments Lab

A series of projects that utilises our ReaCTor system installed during 1999-2000. >> view site.


project thumbnail

Presenccia

Research encompassing sensory enhancement, Neuroscience, Cerebral-Computer Interfaces and Applications. >> view site.


Equator: Mixed Reality

Exploring the physical-digital interfaces.
At UCL we concentrate on the digital city. >> view site.


project thumbnail

Empathic Avatars

Research on avatars that accurately represent the emotional state of their user. >> view site.


Past Projects

Presencia

Studies of Presence across different senses. >> view site.


 

CREATE (IST-2001-34231, 2002 - 2005)

Constructivist Mixed Reality for Design, Education, and Cultural Heritage. >> view site.


PUREFORM

 

The Museum of Pure Form. >> view site.


VR in Psychotherapy for Social Phobias

To reproduce situations which tend to induce social anxiety for some people, as part of a process of therapy. >> view site.


Virtual Light

Exploration of a paradigm to provide real-time walkthrough of globally illuminated scenes. >> view site.

 


EnvESci

Advanced Grid Interfaces for Environmental e-Science. >> view site.


React/Interact

Interaction interfaces for the ReaCTor. >> view site.


The Virtual Playground

A study of interactivity in virtual learning environments. >> view site.


Collaboration in Tele-Immersive Environments
Internet2 is used to maintain shared virtual environments between UCL, UNC and MIT. >> view site.


Prometheus - Realtime Cloth Simulation

The Prometheus 3D Virtual Reality broadcast studio platform is being researched and developed by a consortium including the BBC and British Telecom. >> view site.

 


Virtual Clothing
To produce real-time clothing deformations for clothes draped over a virtual body. >> view site.

 


Densely Populated Urban Environments
To populate the sterile virtual cityscapes that are appearing in increasing numbers from labs and companies around the world, with tens of thousands of virtual people. >> view site.


Task Performance with Immersion
To assess performance in a modelling task as a function of the level of immersion. >> view site.


Acting in VR
To assess the extent to which professional actors can successfully use shared VEs to rehearse, although physically separate from one another. >> view site.


COVEN
Collaborative Virtual Environments.>> view site.

This page last modified:

Computer Science Department - University College London - Gower Street - London - WC1E 6BT - Telephone: +44 (0)20 7679 7214 - Copyright © 1999-2005 UCL


Search by Google
Link to UCL home page