Readings: |
Main Reading
Computer Graphics And Virtual Environments - From Realism to Real-Time. Mel Slater, Yiorgos Chrysanthou, Anthony Steed, ISBN 0201-62420-6, Addison-Wesley, 2002. (See http://www.cs.ucl.ac.uk/staff/a.steed/book_tmp/CGVE/.)
Additional Reading
J Foley, A van Dam, SK Feiner, JF Hughes, RR Phillips, Introduction to Computer Graphics, Addison-Wesley, 1994, ISBN 0-201-60921-5.
Nik Lever, Realtime 3D Character animation with Visual C++, Morgan-Kaufmann, 2002, ISBN 0240516648.
Alan Watt, Mark Watt Advanced Animation and Rendering Techniques: Theory and Practice, Addison Wesley Professional, ISBN 0-201-54412-1, 1992.
Francois X. Sillion and Claude Puech, Radiosity and Global Illumination, Morgan Kaufmann Publishers, San Francisco, 1994. ISBN 1-55860-277-1.
Additional Demos and Resources
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GPUs
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Texture Mapping and Texture Generation
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Surfaces
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