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Beaming Scene Service
2.0
RakNet wrapper for managing data communications between multiple Beaming clients
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Point Cloud Replica. More...
#include <ClientServer.h>
Public Member Functions | |
BeamingPointCloudReplica () | |
virtual | ~BeamingPointCloudReplica () |
Public Attributes | |
char | pointcloud_id [128] |
int | size |
double | bandwidth |
bool | RGB_flag |
int | quality_level |
node_info * | thisnode |
Point Cloud Replica.
Definition at line 1371 of file ClientServer.h.
BeamingPointCloudReplica::BeamingPointCloudReplica | ( | ) | [inline] |
Definition at line 1482 of file ClientServer.h.
virtual BeamingPointCloudReplica::~BeamingPointCloudReplica | ( | ) | [inline, virtual] |
Definition at line 1484 of file ClientServer.h.
Definition at line 1477 of file ClientServer.h.
char BeamingPointCloudReplica::pointcloud_id[128] |
Definition at line 1475 of file ClientServer.h.
Definition at line 1479 of file ClientServer.h.
Definition at line 1478 of file ClientServer.h.
Definition at line 1476 of file ClientServer.h.
Definition at line 1480 of file ClientServer.h.