![]() |
Beaming Scene Service
2.0
RakNet wrapper for managing data communications between multiple Beaming clients
|
Facial Replica. More...
#include <ClientServer.h>


Public Member Functions | |
| BeamingFacialReplica () | |
| virtual | ~BeamingFacialReplica () |
Public Attributes | |
| char | facial_id [128] |
| bool | blink |
| float | smile |
| float | frown |
| float | o |
| float | e |
| float | p |
| node_info * | thisnode |
Facial Replica.
Definition at line 310 of file ClientServer.h.
| BeamingFacialReplica::BeamingFacialReplica | ( | ) | [inline] |
Definition at line 427 of file ClientServer.h.
| virtual BeamingFacialReplica::~BeamingFacialReplica | ( | ) | [inline, virtual] |
Definition at line 429 of file ClientServer.h.
Definition at line 419 of file ClientServer.h.
| float BeamingFacialReplica::e |
Definition at line 423 of file ClientServer.h.
| char BeamingFacialReplica::facial_id[128] |
Definition at line 418 of file ClientServer.h.
Definition at line 421 of file ClientServer.h.
| float BeamingFacialReplica::o |
Definition at line 422 of file ClientServer.h.
| float BeamingFacialReplica::p |
Definition at line 424 of file ClientServer.h.
Definition at line 420 of file ClientServer.h.
Definition at line 425 of file ClientServer.h.