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Beaming Scene Service
2.0
RakNet wrapper for managing data communications between multiple Beaming clients
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Facial Replica. More...
#include <ClientServer.h>
Public Member Functions | |
BeamingFacialReplica () | |
virtual | ~BeamingFacialReplica () |
Public Attributes | |
char | facial_id [128] |
bool | blink |
float | smile |
float | frown |
float | o |
float | e |
float | p |
node_info * | thisnode |
Facial Replica.
Definition at line 310 of file ClientServer.h.
BeamingFacialReplica::BeamingFacialReplica | ( | ) | [inline] |
Definition at line 427 of file ClientServer.h.
virtual BeamingFacialReplica::~BeamingFacialReplica | ( | ) | [inline, virtual] |
Definition at line 429 of file ClientServer.h.
Definition at line 419 of file ClientServer.h.
float BeamingFacialReplica::e |
Definition at line 423 of file ClientServer.h.
char BeamingFacialReplica::facial_id[128] |
Definition at line 418 of file ClientServer.h.
Definition at line 421 of file ClientServer.h.
float BeamingFacialReplica::o |
Definition at line 422 of file ClientServer.h.
float BeamingFacialReplica::p |
Definition at line 424 of file ClientServer.h.
Definition at line 420 of file ClientServer.h.
Definition at line 425 of file ClientServer.h.