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Beaming Scene Service
2.0
RakNet wrapper for managing data communications between multiple Beaming clients
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One instance of Connection_RM3 is implicitly created per connection that uses ReplicaManager3. More...
#include <ClientServer.h>
Public Member Functions | |
BeamingConnection (SystemAddress _systemAddress, RakNetGUID _guid) | |
virtual | ~BeamingConnection () |
virtual Replica3 * | AllocReplica (RakNet::BitStream *allocationId, ReplicaManager3 *replicaManager3) |
Callback used to create objects of different data types. |
One instance of Connection_RM3 is implicitly created per connection that uses ReplicaManager3.
Definition at line 1489 of file ClientServer.h.
BeamingConnection::BeamingConnection | ( | SystemAddress | _systemAddress, |
RakNetGUID | _guid | ||
) | [inline] |
Definition at line 1491 of file ClientServer.h.
virtual BeamingConnection::~BeamingConnection | ( | ) | [inline, virtual] |
Definition at line 1492 of file ClientServer.h.
virtual Replica3* BeamingConnection::AllocReplica | ( | RakNet::BitStream * | allocationId, |
ReplicaManager3 * | replicaManager3 | ||
) | [inline, virtual] |
Callback used to create objects of different data types.
Definition at line 1495 of file ClientServer.h.