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Beaming Scene Service
2.0
RakNet wrapper for managing data communications between multiple Beaming clients
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Avatar Joint Replica. More...
#include <ClientServer.h>
Public Member Functions | |
| BeamingAvatarJointReplica () | |
| virtual | ~BeamingAvatarJointReplica () |
Public Attributes | |
| char | avatarjoint_id [128] |
| CVec3 | position |
| CQuat | orientation |
| node_info * | thisnode |
| RakNet::RakString | parentbone |
| char | fname [128] |
| char | lname [128] |
Avatar Joint Replica.
Definition at line 175 of file ClientServer.h.
| BeamingAvatarJointReplica::BeamingAvatarJointReplica | ( | ) | [inline] |
Definition at line 303 of file ClientServer.h.
| virtual BeamingAvatarJointReplica::~BeamingAvatarJointReplica | ( | ) | [inline, virtual] |
Definition at line 305 of file ClientServer.h.
Definition at line 295 of file ClientServer.h.
| char BeamingAvatarJointReplica::fname[128] |
Definition at line 300 of file ClientServer.h.
| char BeamingAvatarJointReplica::lname[128] |
Definition at line 301 of file ClientServer.h.
Definition at line 297 of file ClientServer.h.
| RakNet::RakString BeamingAvatarJointReplica::parentbone |
Definition at line 299 of file ClientServer.h.
Definition at line 296 of file ClientServer.h.
Definition at line 298 of file ClientServer.h.