add(Vector &, Vector &) | Vector | [friend] |
invert() const | Vector | |
minus(Vector &, Vector &) | Vector | [friend] |
norm() const | Vector | |
normalise() | Vector | |
normalise(float &norm) | Vector | |
normalised() const | Vector | |
normalised(float &norm) const | Vector | |
operator *(Vector &, Vector &) | Vector | [friend] |
operator *(Vector &, float) | Vector | [friend] |
operator+(Point &, Point &) | Vector | [friend] |
operator+(Point &, Vector &) | Vector | [friend] |
operator+(Vector &, Vector &) | Vector | [friend] |
operator-(const Point &, const Point &) | Vector | [friend] |
operator<<(ostream &, Vector) | Vector | [friend] |
operator=(const Vector &) | Vector | |
operator>>(istream &, Vector &) | Vector | [friend] |
operator^(const Vector &, const Vector &) | Vector | [friend] |
squarednorm() const | Vector | |
Vector() | Vector | [inline] |
Vector(float, float, float) | Vector | |
Vector(const Vector &) | Vector | |
x() | Vector | [inline] |
x() const | Vector | [inline] |
X | Vector | [private] |
y() | Vector | [inline] |
y() const | Vector | [inline] |
Y | Vector | [private] |
z() | Vector | [inline] |
z() const | Vector | [inline] |
Z | Vector | [private] |