Beaming Scene Service  2.0
RakNet wrapper for managing data communications between multiple Beaming clients
Deprecated List
Member addNode (char *id, char node_type[])
Use addRocketBoxAvatar(char *id);
Member checkStatus (char *idstr, char *mytype, char *name, char *myconfig)
Use getPeersInfo(...) or getPeersID(...)
Member createNode (char *id)
Use addRocketBoxAvatar(char *id);
Member fetch (char strid[], float *fa)
Use the appropriate getNodesData functions (depending on the data types being sent e.g. getAvatarData, getAvatarSpecificData, getEmotionData, getEmotionSpecificData, etc.)
Member fetch2 (char strid[], char *fa)
Use the appropriate getNodesData functions (depending on the data types being sent e.g. getAvatarData, getAvatarSpecificData, getEmotionData, getEmotionSpecificData, etc.)
Member updateNodes (char *id, float x, float y, float z, float rx, float ry, float rz, float w)
Use appropriate function for corresponding data type e.g. updateAvatarNodes, updateFacialNodes, updateEmotionNodes, etc.
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