Use the appropriate getNodesData functions (depending on the data types being sent e.g. getAvatarData, getAvatarSpecificData, getEmotionData, getEmotionSpecificData, etc.)
Use the appropriate getNodesData functions (depending on the data types being sent e.g. getAvatarData, getAvatarSpecificData, getEmotionData, getEmotionSpecificData, etc.)
Member updateNodes (char *id, float x, float y, float z, float rx, float ry, float rz, float w)
Use appropriate function for corresponding data type e.g. updateAvatarNodes, updateFacialNodes, updateEmotionNodes, etc.