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Beaming Scene Service
2.0
RakNet wrapper for managing data communications between multiple Beaming clients
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Cross(const CVec3 &V2) const | CVec3 | [inline] |
CVec3(float InX, float InY, float InZ) | CVec3 | [inline] |
CVec3() | CVec3 | [inline] |
Distance(const CVec3 &V1) const | CVec3 | [inline] |
Dot(const CVec3 &V1) const | CVec3 | [inline] |
enclosedAngle(const CVec3 &V1) const | CVec3 | [inline] |
Magnitude() const | CVec3 | [inline] |
Normalize() | CVec3 | [inline] |
operator*(const CVec3 &V2) const | CVec3 | [inline] |
operator*(float S) const | CVec3 | [inline] |
operator+(const CVec3 &V2) const | CVec3 | [inline] |
operator+=(const CVec3 &V2) | CVec3 | [inline] |
operator-(const CVec3 &V2) const | CVec3 | [inline] |
operator-() const | CVec3 | [inline] |
operator-=(const CVec3 &V2) | CVec3 | [inline] |
operator/(float S) const | CVec3 | [inline] |
operator/(const CVec3 &V2) const | CVec3 | [inline] |
operator==(const CVec3 &V2) const | CVec3 | [inline] |
operator[](int i) | CVec3 | [inline] |
RotByMatrix(const float m[16]) const | CVec3 | [inline] |
x | CVec3 | |
y | CVec3 | |
z | CVec3 |