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Beaming Scene Service
2.0
RakNet wrapper for managing data communications between multiple Beaming clients
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| AimZAxis(const CVec3 &P1, const CVec3 &P2) | CQuat | [inline] |
| CQuat() | CQuat | [inline] |
| CQuat(float fx, float fy, float fz, float fw) | CQuat | [inline] |
| CQuat(float Angle, const CVec3 &Axis) | CQuat | [inline] |
| Dot(const CQuat &a) const | CQuat | [inline] |
| FromEuler(float rx, float ry, float rz) | CQuat | [inline] |
| Invert() const | CQuat | [inline] |
| IsIdentity() const | CQuat | [inline] |
| NLerp(const CQuat &a, const CQuat &b, float w2) | CQuat | [inline] |
| Normalize() | CQuat | [inline] |
| operator*(const CQuat &b) const | CQuat | [inline] |
| operator*(const CVec3 &v) const | CQuat | [inline] |
| operator*(float s) const | CQuat | [inline] |
| operator+(const CQuat &b) const | CQuat | [inline] |
| operator==(const CQuat &b) const | CQuat | [inline] |
| Reset() | CQuat | [inline] |
| SetAxis(float degrees, float fX, float fY, float fZ) | CQuat | [inline] |
| Slerp(const CQuat &a, const CQuat &b, float t) | CQuat | [inline] |
| ToMatrix(float mf[16]) const | CQuat | [inline] |
| w | CQuat | |
| x | CQuat | |
| y | CQuat | |
| z | CQuat |